OAI/Computability/UniqueGames/Machines/MachineExpanderFamilyLoop.lean
7 declarations, 0 contain sorry, 0 declared as axioms
Actual counted repetition of complete table-expansion cycles. The input counter is physically decremented, and the invariant carries the exact table at the completed family level.
- def
OAI.UniqueGamesTheorem.Foundations.Complexity.MachineExpanderFamily.levelLoopCostline 16 - theorem
OAI.UniqueGamesTheorem.Foundations.Complexity.MachineExpanderFamily.levelLoopCost_prefixline 21 - theorem
OAI.UniqueGamesTheorem.Foundations.Complexity.MachineExpanderFamily.levelLoopCost_zero_startline 34 - def
OAI.UniqueGamesTheorem.Foundations.Complexity.MachineExpanderFamily.levelLoopTapesline 39 - structure
OAI.UniqueGamesTheorem.Foundations.Complexity.MachineExpanderFamily.LevelLoopRunline 44 - def
OAI.UniqueGamesTheorem.Foundations.Complexity.MachineExpanderFamily.familySingleStepline 54 - def
OAI.UniqueGamesTheorem.Foundations.Complexity.MachineExpanderFamily.levelLoopInTimeline 62Source documentation
Every body is the already constructed actual resize run. There is no whole-loop, body-trace, or computational-correctness premise.
noncomputable def levelLoopInTime {d : Nat} {ρ : Type} [Fintype ρ] (positive : 0 < d) (H : Table (cloudSize d) d) (growth : 1 < cloudSize d) (completed remaining : Nat) (state : State ρ d) (suffix : List Bool) : LevelLoopRun positive H growth completed remaining state suffix := by …Mentions: OAI.UniqueGamesTheorem.Foundations.Complexity.MachineExpanderFamily.State, OAI.UniqueGamesTheorem.Foundations.Complexity.MachineExpanderFamily.LevelLoopRun