OAI/Computability/UniqueGames/Gadgets/AdaptivePathsLemmas.lean
67 declarations, 0 contain sorry, 0 declared as axioms
From full character lifts to linear-map detection
If a target linear map is injective on the logical alphabet, a linear left inverse of that restriction turns all logical characters into a full lift. Detection by this lift implies that the target map does not annihilate the noise. The left inverse is proved to exist by the vector-space splitting theorem; it is not an additional premise.
- def
OAI.UniqueGamesTheorem.Gadget.AdaptivePaths.Pathline 25Source documentation
A finite sequence represented as successive products, in reveal order.
def Path (C : Type u) : ℕ → Type u | 0 => PUnit | n + 1 => Path C n × C variable {C : Type*} - instance
OAI.UniqueGamesTheorem.Gadget.AdaptivePaths.pathFintypeline 31 - instance
OAI.UniqueGamesTheorem.Gadget.AdaptivePaths.pathNonemptyline 36 - def
OAI.UniqueGamesTheorem.Gadget.AdaptivePaths.runline 42Source documentation
A deterministic state update applied to the revealed choices.
def run {S : Type*} (step : S → C → S) (s₀ : S) : (n : ℕ) → Path C n → S | 0, _ => s₀ | n + 1, (p, c) => step (run step s₀ n p) c variable [Fintype C] [Nonempty C] omit [Nonempty C] in - theorem
OAI.UniqueGamesTheorem.Gadget.AdaptivePaths.average_run_succline 49 - theorem
OAI.UniqueGamesTheorem.Gadget.AdaptivePaths.probability_bad_succline 57 - theorem
OAI.UniqueGamesTheorem.Gadget.AdaptivePaths.expected_drop_leline 71Source documentation
No measurability or independence premise about the state's lift is needed: the finite product itself supplies the conditioning identity.
theorem expected_drop_le {S : Type*} (step : S → C → S) (s₀ : S) (potential : S → ℚ) (bad : S → Prop) [DecidablePred bad] (A θ ε : ℚ) (hA : 0 ≤ A) (hθ : 0 ≤ θ) (hε : 0 ≤ ε) (hsmall : A * ε ≤ 1) (hinitial : ¬ bad s₀) (hfresh : ∀ s, probability (fun c => bad (step s c)) ≤ ε) (hstep : ∀ s, average (fun c => potential s - potential (step s c)) ≤ 3 * θ + A * θ * if bad s then 1 else 0) (n : ℕ) : average (fun p : Path C n => potential (run step s₀ n p)) - average (fun p : Path C (n + 1) => potential (run step s₀ (n + 1) p)) ≤ 4 * θ := by …Mentions: OAI.UniqueGamesTheorem.Gadget.AdaptivePaths.Path, OAI.UniqueGamesTheorem.Gadget.AdaptivePaths.run
- theorem
OAI.UniqueGamesTheorem.Gadget.AdaptivePaths.expected_total_drop_leline 99Source documentation
Harmonic loss bound on the actual adaptive path sample space.
theorem expected_total_drop_le {S : Type*} (step : S → C → S) (s₀ : S) (potential : S → ℚ) (bad : S → Prop) [DecidablePred bad] (A θ ε : ℚ) (hA : 0 ≤ A) (hθ : 0 ≤ θ) (hε : 0 ≤ ε) (hsmall : A * ε ≤ 1) (hinitial : ¬ bad s₀) (hfresh : ∀ s, probability (fun c => bad (step s c)) ≤ ε) (hstep : ∀ s, average (fun c => potential s - potential (step s c)) ≤ 3 * θ + A * θ * if bad s then 1 else 0) (n : ℕ) : potential s₀ - average (fun p : Path C n => potential (run step s₀ n p)) ≤ 4 * n * θ := by …Mentions: OAI.UniqueGamesTheorem.Gadget.AdaptivePaths.Path, OAI.UniqueGamesTheorem.Gadget.AdaptivePaths.run
- def
OAI.UniqueGamesTheorem.Gadget.DetectionBridge.IsFullLiftline 141Source documentation
Every logical character is extended to the ambient input space.
def IsFullLift (ι : B →ₗ[K] V) (ψ : Module.Dual K B →ₗ[K] Module.Dual K V) : Prop := … - def
OAI.UniqueGamesTheorem.Gadget.DetectionBridge.characterDetectionline 147Source documentation
Detection by any member of a character family. Classical decidability only selects an event indicator on the finite noise sample space.
noncomputable def characterDetection (noise : Ω → V) (ψ : Module.Dual K B →ₗ[K] Module.Dual K V) : ℚ := by … - theorem
OAI.UniqueGamesTheorem.Gadget.DetectionBridge.exists_leftInverse_of_logical_injectiveline 152 - theorem
OAI.UniqueGamesTheorem.Gadget.DetectionBridge.fullLift_of_leftInverseline 158Source documentation
The left inverse supplies an actual full character lift through
T.theorem fullLift_of_leftInverse (ι : B →ₗ[K] V) (T : V →ₗ[K] E) (l : E →ₗ[K] B) (hleft : l.comp (T.comp ι) = LinearMap.id) : IsFullLift ι (l.comp T).dualMap := by …Mentions: OAI.UniqueGamesTheorem.Gadget.DetectionBridge.IsFullLift
- theorem
OAI.UniqueGamesTheorem.Gadget.DetectionBridge.target_detection_of_full_lift_boundline 168Source documentation
A full-lift detection guarantee transfers to every target map injective on the logical alphabet.
theorem target_detection_of_full_lift_bound [DecidableEq E] (noise : Ω → V) (ι : B →ₗ[K] V) (T : V →ₗ[K] E) (q : ℚ) (hfull : ∀ ψ : Module.Dual K B →ₗ[K] Module.Dual K V, IsFullLift ι ψ → q ≤ characterDetection noise ψ) (hinjective : Function.Injective (T.comp ι)) : q ≤ probability (fun ω => T (noise ω) ≠ 0) := by …Mentions: OAI.UniqueGamesTheorem.Gadget.DetectionBridge.IsFullLift, OAI.UniqueGamesTheorem.Gadget.DetectionBridge.characterDetection
- theorem
OAI.UniqueGamesTheorem.Gadget.DetectionBridge.target_detection_of_retraction_boundline 189Source documentation
Equivalent useful interface when the recursive calculation already gives detection of every vector-valued linear retraction of the logical inclusion.
theorem target_detection_of_retraction_bound [DecidableEq B] [DecidableEq E] (noise : Ω → V) (ι : B →ₗ[K] V) (T : V →ₗ[K] E) (q : ℚ) (hretract : ∀ L : V →ₗ[K] B, L.comp ι = LinearMap.id → q ≤ probability (fun ω => L (noise ω) ≠ 0)) (hinjective : Function.Injective (T.comp ι)) : q ≤ probability (fun ω => T (noise ω) ≠ 0) := by … - theorem
OAI.UniqueGamesTheorem.Gadget.family_factors_of_kerline 234Source documentation
A linear family vanishing on the kernel of a surjection factors as one linear family on the target. In particular the factor is linear in its character parameter, rather than a separate arbitrary choice for each one.
theorem family_factors_of_ker (f : T →ₗ[k] X) (hf : Function.Surjective f) (ψ : S →ₗ[k] (T →ₗ[k] k)) (hker : ∀ z t, f t = 0 → ψ z t = 0) : ∃ γ : S →ₗ[k] (X →ₗ[k] k), ∀ z t, ψ z t = γ z (f t) := by … - theorem
OAI.UniqueGamesTheorem.Gadget.common_parent_factorizationline 255Source documentation
The common first-coordinate character of a parent lift.
ψ zis the parent character on child shifts,ζ zits prescribed logical character, and(a,b)the aggregate. A parent shift is exactly a tuple witha=0. The conclusion quantifies oneγbefore all tuples and all later children.theorem common_parent_factorization (a : T →ₗ[k] X) (b : T →ₗ[k] B) (ha : Function.Surjective a) (ψ : S →ₗ[k] (T →ₗ[k] k)) (ζ : S →ₗ[k] (B →ₗ[k] k)) (hlift : ∀ z t, a t = 0 → ψ z t = ζ z (b t)) : ∃ γ : S →ₗ[k] (X →ₗ[k] k), ∀ z t, ψ z t = γ z (a t) + ζ z (b t) := by … - theorem
OAI.UniqueGamesTheorem.Gadget.common_child_factorizationline 277Source documentation
Evaluating the single parent factor on any child embedding gives the child restriction formula. The same
γworks for every child, so its choice cannot depend on the fresh orientation subsequently sampled at that child.theorem common_child_factorization {ι P : Type*} [AddCommGroup P] [Module k P] (a : T →ₗ[k] X) (b : T →ₗ[k] B) (ha : Function.Surjective a) (ψ : S →ₗ[k] (T →ₗ[k] k)) (ζ : S →ₗ[k] (B →ₗ[k] k)) (hlift : ∀ z t, a t = 0 → ψ z t = ζ z (b t)) (child : ι → P →ₗ[k] T) : ∃ γ : S →ₗ[k] (X →ₗ[k] k), ∀ i z p, ψ z (child i p) = γ z (a (child i p)) + ζ z (b (child i p)) := by … - theorem
OAI.UniqueGamesTheorem.Gadget.aggregate_fst_surjectiveline 289Source documentation
For a surjective aggregate, its first coordinate is surjective.
theorem aggregate_fst_surjective (A : T →ₗ[k] X × B) (hA : Function.Surjective A) : Function.Surjective ((LinearMap.fst k X B).comp A) := by … - def
OAI.UniqueGamesTheorem.Gadget.tupleEmbedline 324Source documentation
Inclusion of all child shifts before imposing the parent kernel condition.
def tupleEmbed (e : R →ₗ[k] P) : (I → R) →ₗ[k] (I → P) where …
- theorem
OAI.UniqueGamesTheorem.Gadget.tupleEmbed_singleline 330 - theorem
OAI.UniqueGamesTheorem.Gadget.shiftAggregate_singleline 337 - theorem
OAI.UniqueGamesTheorem.Gadget.parent_lift_common_childline 346Source documentation
Actual parent lifts factor through the same aggregate first-coordinate family on all child shifts. The existential
γoccurs before bothiandh. This is the common-parent requirement used before revealing fresh orientation.theorem parent_lift_common_child (J : I → B →ₗ[k] X × B) (hJ : Function.Surjective (aggregate J)) (e : R →ₗ[k] P) (lam : R →ₗ[k] B) (hlam : Function.Surjective lam) (ψ : S →ₗ[k] ((I → P) →ₗ[k] k)) (ζ : S →ₗ[k] (B →ₗ[k] k)) (hlift : ∀ z (h : parentShifts J lam), ψ z (parentEmbed J lam e h) = ζ z (parentLogical J lam h)) : ∃ γ : S →ₗ[k] (X →ₗ[k] k), ∀ i z h, ψ z (Pi.single i (e h)) = γ z (J i (lam h)).1 + ζ z (J i (lam h)).2 := by …Mentions: OAI.UniqueGamesTheorem.Gadget.aggregate, OAI.UniqueGamesTheorem.Gadget.parentShifts, OAI.UniqueGamesTheorem.Gadget.parentEmbed, OAI.UniqueGamesTheorem.Gadget.parentLogical
- theorem
OAI.UniqueGamesTheorem.Gadget.parent_lift_child_kernelline 375Source documentation
In particular, every child restriction annihilates the child's logical kernel. This proves that a child logical character exists for every lift.
theorem parent_lift_child_kernel (J : I → B →ₗ[k] X × B) (hJ : Function.Surjective (aggregate J)) (e : R →ₗ[k] P) (lam : R →ₗ[k] B) (hlam : Function.Surjective lam) (ψ : S →ₗ[k] ((I → P) →ₗ[k] k)) (ζ : S →ₗ[k] (B →ₗ[k] k)) (hlift : ∀ z (h : parentShifts J lam), ψ z (parentEmbed J lam e h) = ζ z (parentLogical J lam h)) (i : I) (z : S) (h : R) (hh : lam h = 0) : ψ z (Pi.single i (e h)) = 0 := by …Mentions: OAI.UniqueGamesTheorem.Gadget.aggregate, OAI.UniqueGamesTheorem.Gadget.parentShifts, OAI.UniqueGamesTheorem.Gadget.parentEmbed, OAI.UniqueGamesTheorem.Gadget.parentLogical
- theorem
OAI.UniqueGamesTheorem.Gadget.LinearKernelCount.card_binary_spaceline 411Source documentation
A finite-dimensional binary vector space has
2^dimensionvectors.theorem card_binary_space : Nat.card V = 2 ^ Module.finrank (ZMod 2) V := by …
- theorem
OAI.UniqueGamesTheorem.Gadget.LinearKernelCount.kernel_card_mul_pow_rankline 416Source documentation
Exact cross-multiplied uniform kernel probability:
|ker f| * 2^rank f = |V|.theorem kernel_card_mul_pow_rank (f : V →ₗ[ZMod 2] P) : Nat.card f.ker * 2 ^ Module.finrank (ZMod 2) f.range = Nat.card V := by … - theorem
OAI.UniqueGamesTheorem.Gadget.LinearKernelCount.card_source_posline 424Source documentation
The denominator of the uniform vector experiment is positive.
theorem card_source_pos : 0 < Nat.card V := by …
- theorem
OAI.UniqueGamesTheorem.Gadget.LinearKernelCount.kernel_card_eq_pow_sub_rankline 429Source documentation
The kernel size itself is the familiar power of the nullity.
theorem kernel_card_eq_pow_sub_rank (f : V →ₗ[ZMod 2] P) : Nat.card f.ker = 2 ^ (Module.finrank (ZMod 2) V - Module.finrank (ZMod 2) f.range) := by … - theorem
OAI.UniqueGamesTheorem.Gadget.LinearKernelCount.zero_event_card_mul_pow_rankline 438Source documentation
The kernel formula expressed directly as the cardinality of the zero event.
theorem zero_event_card_mul_pow_rank (f : V →ₗ[ZMod 2] P) : Nat.card {x : V // f x = 0} * 2 ^ Module.finrank (ZMod 2) f.range = Nat.card V := … - theorem
OAI.UniqueGamesTheorem.Gadget.LinearKernelCount.zero_event_card_mul_pow_leline 443Source documentation
A rank threshold gives the exact cleared-denominator bound used on a good leaf.
theorem zero_event_card_mul_pow_le (f : V →ₗ[ZMod 2] P) (r : Nat) (hr : r ≤ Module.finrank (ZMod 2) f.range) : Nat.card {x : V // f x = 0} * 2 ^ r ≤ Nat.card V := by … - theorem
OAI.UniqueGamesTheorem.Gadget.LinearKernelCount.zero_event_finset_count_mul_pow_rankline 453Source documentation
The same exact probability identity for a direct count over a finite universe.
theorem zero_event_finset_count_mul_pow_rank [Fintype V] [DecidableEq P] (f : V →ₗ[ZMod 2] P) : (Finset.univ.filter (fun x : V => f x = 0)).card * 2 ^ Module.finrank (ZMod 2) f.range = Fintype.card V := by … - theorem
OAI.UniqueGamesTheorem.Gadget.LinearKernelCount.zero_event_finset_count_mul_pow_leline 461Source documentation
A rank-r lower bound yields a
2⁻ʳbound on the actual finite zero-event count.theorem zero_event_finset_count_mul_pow_le [Fintype V] [DecidableEq P] (f : V →ₗ[ZMod 2] P) (r : Nat) (hr : r ≤ Module.finrank (ZMod 2) f.range) : (Finset.univ.filter (fun x : V => f x = 0)).card * 2 ^ r ≤ Fintype.card V := by … - theorem
OAI.UniqueGamesTheorem.Gadget.Orientation.sum_action_eqline 497Source documentation
Right translation of the uniform group element changes the starting point, but leaves the complete sample sum unchanged.
theorem sum_action_eq (x y : X) (h : ∃ a : G, a • x = y) (f : X → ℚ) : (∑ g : G, f (g • x)) = ∑ g : G, f (g • y) := by … - theorem
OAI.UniqueGamesTheorem.Gadget.Orientation.card_mul_sum_actionline 505Source documentation
Cross-multiplied uniform-pushforward identity for a transitive finite action. This form also handles empty event sets without additional cases.
theorem card_mul_sum_action (x : X) (transitive : ∀ y : X, ∃ a : G, a • x = y) (f : X → ℚ) : (Fintype.card X : ℚ) * (∑ g : G, f (g • x)) = (Fintype.card G : ℚ) * (∑ y : X, f y) := by … - theorem
OAI.UniqueGamesTheorem.Gadget.Orientation.mean_actionline 525Source documentation
A uniform group element sends a fixed point to the uniform distribution on the entire transitive space. Apply to indicator functions for event bounds.
theorem mean_action (x : X) (transitive : ∀ y : X, ∃ a : G, a • x = y) (f : X → ℚ) : (∑ g : G, f (g • x)) / Fintype.card G = (∑ y : X, f y) / Fintype.card X := by … - theorem
OAI.UniqueGamesTheorem.Gadget.Orientation.exists_map_eq_of_finrank_eqline 545Source documentation
Every two equal-dimensional subspaces are related by an automorphism of the ambient space. This supplies actual transitivity, rather than assuming the desired distribution on the Grassmannian.
theorem exists_map_eq_of_finrank_eq (E F : Submodule K V) (h : finrank K E = finrank K F) : ∃ a : V ≃ₗ[K] V, E.map a.toLinearMap = F := by … - theorem
OAI.UniqueGamesTheorem.Gadget.Orientation.rank_mapline 562Source documentation
Rank does not depend on the fresh orientation.
theorem rank_map (E : Submodule K V) (a : V ≃ₗ[K] V) : finrank K (E.map a.toLinearMap) = finrank K E := … - def
OAI.UniqueGamesTheorem.Gadget.Orientation.RankSpaceline 567Source documentation
The finite Grassmannian at a rank chosen before orientation.
def RankSpace (K V : Type*) [Field K] [AddCommGroup V] [Module K V] (r : ℕ) := …
- instance
OAI.UniqueGamesTheorem.Gadget.Orientation.rankSpaceActionline 570 - theorem
OAI.UniqueGamesTheorem.Gadget.Orientation.rankSpace_transitiveline 580Source documentation
Equal-rank transitivity specialized to the rank-indexed sampling space.
theorem rankSpace_transitive {r : ℕ} (E F : RankSpace K V r) : ∃ a : V ≃ₗ[K] V, a • E = F := by …Mentions: OAI.UniqueGamesTheorem.Gadget.Orientation.RankSpace
- theorem
OAI.UniqueGamesTheorem.Gadget.Orientation.mean_oriented_subspaceline 588Source documentation
The exact uniform law of a fixed-rank subspace under a fresh uniform linear orientation, with no genericity or independence premise.
theorem mean_oriented_subspace {r : ℕ} [Fintype (V ≃ₗ[K] V)] [Fintype (RankSpace K V r)] (E : RankSpace K V r) (f : RankSpace K V r → ℚ) : (∑ a : V ≃ₗ[K] V, f (a • E)) / Fintype.card (V ≃ₗ[K] V) = (∑ F : RankSpace K V r, f F) / Fintype.card (RankSpace K V r) := …Mentions: OAI.UniqueGamesTheorem.Gadget.Orientation.RankSpace
- theorem
OAI.UniqueGamesTheorem.Gadget.Orientation.rank_dual_pullbackline 599Source documentation
Pullback of a fixed character space by an isomorphism preserves rank. The character space is an argument preceding the newly chosen orientation.
theorem rank_dual_pullback (E : Submodule K (Module.Dual K U)) (J : B ≃ₗ[K] U) : finrank K (E.map J.dualMap.toLinearMap) = finrank K E := … - def
OAI.UniqueGamesTheorem.Gadget.Orientation.orientationEquivline 605Source documentation
Choosing a reference isomorphism identifies all orientations with the automorphism group of the target.
def orientationEquiv (J₀ : B ≃ₗ[K] U) : (B ≃ₗ[K] U) ≃ (U ≃ₗ[K] U) where …
- theorem
OAI.UniqueGamesTheorem.Gadget.Orientation.mean_map_equivline 613Source documentation
Uniform orientations between two spaces send a fixed character subspace to the uniform distribution on all subspaces of the same dimension.
theorem mean_map_equiv [FiniteDimensional K U] (E : Submodule K B) (J₀ : B ≃ₗ[K] U) [Fintype (B ≃ₗ[K] U)] [Fintype (U ≃ₗ[K] U)] [Fintype (RankSpace K U (finrank K E))] (f : RankSpace K U (finrank K E) → ℚ) : (∑ J : B ≃ₗ[K] U, f ⟨E.map J.toLinearMap, J.finrank_map_eq E⟩) / Fintype.card (B ≃ₗ[K] U) = (∑ F : RankSpace K U (finrank K E), f F) / Fintype.card (RankSpace K U (finrank K E)) := by …Mentions: OAI.UniqueGamesTheorem.Gadget.Orientation.RankSpace
- def
OAI.UniqueGamesTheorem.Gadget.Orientation.dualOrientationEquivline 640Source documentation
Dualization is a bijection on finite-dimensional isomorphisms. This connects uniform primal orientations to uniform character-space orientations.
def dualOrientationEquiv [FiniteDimensional K B] [FiniteDimensional K U] : (B ≃ₗ[K] U) ≃ (Module.Dual K U ≃ₗ[K] Module.Dual K B) where … - theorem
OAI.UniqueGamesTheorem.Gadget.Orientation.mean_dual_pullbackline 653 - theorem
OAI.UniqueGamesTheorem.Gadget.OrientationVectors.exists_equiv_map_nonzeroline 699Source documentation
Extend the isomorphism taking one specified nonzero vector to another.
theorem exists_equiv_map_nonzero (x y : V) (hx : x ≠ 0) (hy : y ≠ 0) : ∃ e : V ≃ₗ[K] V, e x = y := by … - theorem
OAI.UniqueGamesTheorem.Gadget.OrientationVectors.equiv_apply_ne_zeroline 709 - instance
OAI.UniqueGamesTheorem.Gadget.OrientationVectors.nonzeroActionline 716 - theorem
OAI.UniqueGamesTheorem.Gadget.OrientationVectors.nonzero_transitiveline 721 - theorem
OAI.UniqueGamesTheorem.Gadget.OrientationVectors.mean_oriented_nonzeroline 728Source documentation
A uniform ambient automorphism sends a fixed nonzero symbol uniformly onto all nonzero symbols.
theorem mean_oriented_nonzero [Fintype (V ≃ₗ[K] V)] [Fintype {x : V // x ≠ 0}] (x : {v : V // v ≠ 0}) (f : {v : V // v ≠ 0} → ℚ) : (∑ a : V ≃ₗ[K] V, f (a • x)) / Fintype.card (V ≃ₗ[K] V) = (∑ y : {v : V // v ≠ 0}, f y) / Fintype.card {v : V // v ≠ 0} := … - theorem
OAI.UniqueGamesTheorem.Gadget.OrientationVectors.mean_iso_nonzeroline 737Source documentation
The exact law used after fixing a child line and its nonzero output difference: averaging over all
J : B ≃ₗ[K] Uis uniform onU \ {0}.theorem mean_iso_nonzero {B U : Type*} [AddCommGroup B] [Module K B] [AddCommGroup U] [Module K U] (J₀ : B ≃ₗ[K] U) [Fintype (B ≃ₗ[K] U)] [Fintype (U ≃ₗ[K] U)] [Fintype {u : U // u ≠ 0}] (b : B) (hb : b ≠ 0) (f : {u : U // u ≠ 0} → ℚ) : (∑ J : B ≃ₗ[K] U, f ⟨J b, equiv_apply_ne_zero J hb⟩) / Fintype.card (B ≃ₗ[K] U) = (∑ u : {u : U // u ≠ 0}, f u) / Fintype.card {u : U // u ≠ 0} := by …Mentions: OAI.UniqueGamesTheorem.Gadget.OrientationVectors.equiv_apply_ne_zero
- theorem
OAI.UniqueGamesTheorem.Gadget.Parameters.harmonic_doubleline 771Source documentation
Every block from
n+1through2nadds at least one half.theorem harmonic_double (n : ℕ) (hn : 0 < n) : harmonic n + 1 / 2 ≤ harmonic (2 * n) := by … - theorem
OAI.UniqueGamesTheorem.Gadget.Parameters.harmonic_pow_twoline 792 - def
OAI.UniqueGamesTheorem.Gadget.Parameters.rankForline 802Source documentation
Computable rank exceeding any prescribed rational harmonic level.
def rankFor (level : ℚ) : ℕ := 2 ^ ⌈2 * level⌉₊
- theorem
OAI.UniqueGamesTheorem.Gadget.Parameters.rankFor_posline 804 - theorem
OAI.UniqueGamesTheorem.Gadget.Parameters.le_harmonic_rankForline 808 - theorem
OAI.UniqueGamesTheorem.Gadget.Parameters.harmonic_unboundedline 814 - def
OAI.UniqueGamesTheorem.Gadget.Parameters.genericityErrorline 819Source documentation
Strictly positive genericity error meeting the harmonic bad-rank budget.
def genericityError (r₀ : ℕ) : ℚ := 1 / (2 * (badRankCoefficient r₀ + 1))
- theorem
OAI.UniqueGamesTheorem.Gadget.Parameters.genericityError_posline 821 - theorem
OAI.UniqueGamesTheorem.Gadget.Parameters.genericityError_lt_oneline 826 - theorem
OAI.UniqueGamesTheorem.Gadget.Parameters.genericityError_budgetline 832 - theorem
OAI.UniqueGamesTheorem.Gadget.Parameters.geometric_reciprocal_boundline 841Source documentation
The geometric decay has an elementary reciprocal upper bound.
theorem geometric_reciprocal_bound (θ : ℚ) (_hθ : 0 ≤ θ) (hθone : θ ≤ 1) (n : ℕ) : (1 - θ) ^ n * (1 + (n : ℚ) * θ) ≤ 1 := by … - theorem
OAI.UniqueGamesTheorem.Gadget.Parameters.geometric_at_depth_leline 863Source documentation
The chosen harmonic depth works uniformly for every subsequent
0 < θ ≤ 1. Thus the rank can be selected before the field/noise parameter.theorem geometric_at_depth_le (p θ : ℚ) (r₀ : ℕ) (hp : 0 < p) (hθ : 0 < θ) (hθone : θ ≤ 1) (hlarge : 8 * (p⁻¹ + 1) ≤ harmonic r₀) : (1 - θ) ^ depth r₀ θ ≤ p := by … - def
OAI.UniqueGamesTheorem.Gadget.Parameters.initialRankline 881Source documentation
Explicit threshold depending only on the requested nonlinear error.
def initialRank (p : ℚ) : ℕ := rankFor (8 * (p⁻¹ + 1))
- theorem
OAI.UniqueGamesTheorem.Gadget.Parameters.initialRank_posline 883 - theorem
OAI.UniqueGamesTheorem.Gadget.Parameters.initialRank_largeline 885 - theorem
OAI.UniqueGamesTheorem.Gadget.Parameters.effective_parametersline 889Source documentation
All scalar choices needed before the field dimension is selected.
theorem effective_parameters (p : ℚ) (hp : 0 < p) : ∃ r₀ : ℕ, ∃ ε : ℚ, 0 < r₀ ∧ 0 < ε ∧ ε < 1 ∧ badRankCoefficient r₀ * ε ≤ 1 ∧ ∀ θ : ℚ, 0 < θ → θ ≤ 1 → (1 - θ) ^ depth r₀ θ ≤ p := by …