OAI/Computability/MaxCut/Estimates/Basic.lean
151 declarations, 0 contain sorry, 0 declared as axioms
Actual regular-table construction
The header subroutine reads the two original graph headers, computes the padding total by the actual prefix machine, performs unary addition and constant multiplication, and appends both resulting header fields. The outer vertex routines are assembled from actual metadata and row programs.
- inductive
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.Extraline 22 - abbrev
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.Extra.enumListline 26 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.Extra.enumList_getElem?_ctorIdx_eqline 29 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.Extra.enumList_nodupline 33 - instance
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.(instance at line 35)line 35 - abbrev
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.Tapeline 39 - abbrev
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.Alphabetline 40 - abbrev
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.Stateline 41 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.tableTapeline 43 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.nTapeline 44 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.queryTapeline 45 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.fuelTapeline 46 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.sumTapeline 47 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.mTapeline 48 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.indexTapeline 49 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.workTapeline 50 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.scratchTapeline 51 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.verticesTapeline 52 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.dartsTapeline 53 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.emitTapeline 54 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.outputTapeline 55 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.memoryline 57 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.frameline 69 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.frame_tableline 72 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.frame_nline 74 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.frame_queryline 76 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.frame_fuelline 78 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.frame_sumline 80 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.frame_mline 82 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.frame_indexline 84 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.frame_workline 86 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.frame_scratchline 88 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.frame_verticesline 90 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.frame_dartsline 92 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.frame_emitline 94 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.frame_outputline 96 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_tableline 99 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_nline 112 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_queryline 125 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_fuelline 138 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_sumline 151 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_mline 164 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_indexline 177 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_workline 190 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_scratchline 203 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_verticesline 216 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_dartsline 229 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_emitline 242 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_outputline 255 - inductive
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.Fieldline 268 - abbrev
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.Field.enumListline 272 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.Field.enumList_getElem?_ctorIdx_eqline 274 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.Field.enumList_nodupline 278 - instance
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.(instance at line 280)line 280 - inductive
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.CopyPhaseline 284 - abbrev
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.CopyPhase.enumListline 288 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.CopyPhase.enumList_getElem?_ctorIdx_eqline 290 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.CopyPhase.enumList_nodupline 294 - instance
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.(instance at line 296)line 296 - inductive
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.Labelline 300 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.fieldTapeline 310 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.fieldExitline 314 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.lookupSlotsline 318 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.lookupSlots_injectiveline 321 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.copySourceline 326 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.copyDestinationline 331 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.copyExitline 335 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.prefixViewline 340 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.prefixView_leftline 344 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.prefixView_rightline 346 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.prefixTapesline 350 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.programline 361 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.appendTrace_inline_MachineRegularTableline 391 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.paddingTotalline 395 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.vertexTotalline 398 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.dartTotalline 401 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.vertexTotal_eqline 403 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.initStepline 408 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.seedMStepline 417 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.clearIndexStepline 426 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.readTimeline 435 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.readTraceline 440Source documentation
Both original header numbers are produced by physical preserving lookups.
theorem readTrace (q : Nat) (t : GraphTables.Table) (output : List Bool) (ambient : σ) (register : Option Bool) : (advance (TM2.step (program q)))^[readTime t] (some ⟨some .init, ((ambient, false), register), frame (GraphTables.tableBits t) [] [] [] [] [] [] [] [] [] [] [] output⟩) = some ⟨some (.prefix .init), ((ambient, false), none), frame (GraphTables.tableBits t) (encodeWord t.vertices) [] [] [] (encodeWord t.darts) [] [] [] [] [] [] output⟩ := by …Mentions: OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.program, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.readTime, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.frame, OAI.MaxCutGames.Foundations.Complexity.encodeWord
- theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.prefixTraceline 489Source documentation
The original vertex count is the physical bound supplied to the checked padding-prefix machine. Its complement tapes preserve the original dart count.
theorem prefixTrace (q : Nat) (t : GraphTables.Table) (output : List Bool) (ambient : σ) (register : Option Bool) : (advance (TM2.step (program q)))^[MachineCloudPrefix.totalTime t t.vertices []] (some ⟨some (.prefix .init), ((ambient, false), register), frame (GraphTables.tableBits t) (encodeWord t.vertices) [] [] [] (encodeWord t.darts) [] [] [] [] [] [] output⟩) = some ⟨some (.copyFirst .count), ((ambient, false), none), frame (GraphTables.tableBits t) (encodeWord t.vertices) (encodeWord t.vertices) (encodeWord 0) (encodeWord (paddingTotal t)) (encodeWord t.darts) [] [] [] [] [] [] output⟩ := by …Mentions: OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.program, OAI.MaxCutGames.Foundations.Complexity.MachineCloudPrefix.totalTime, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.frame, OAI.MaxCutGames.Foundations.Complexity.encodeWord, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.paddingTotal
- def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.computeTimeline 509 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.computeTraceline 512 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.headerBitsline 550 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.headerBits_eqline 553 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.headerBits_lengthline 557 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.cleanupZerosStepline 563 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.emitTimeline 572 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.emitTraceline 576 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.totalTimeline 639 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.traceline 642 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.arithmeticPolynomialline 655 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.timePolynomialline 662 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.totalTime_leline 665 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.inTimeline 708Source documentation
A genuine finite-machine execution with a cubic input-length budget.
def inTime (q : Nat) (t : GraphTables.Table) (output : List Bool) (ambient : σ) (register : Option Bool) : StateTransition.EvalsToInTime (TM2.step (program q)) ⟨some .init, ((ambient, false), register), frame (GraphTables.tableBits t) [] [] [] [] [] [] [] [] [] [] [] output⟩ (some ⟨none, ((ambient, false), none), frame (GraphTables.tableBits t) (encodeWord t.vertices) [] [] [] (encodeWord t.darts) [] [] [] (encodeWord (vertexTotal t)) (encodeWord (dartTotal q t)) [] (output ++ headerBits q t)⟩) ((timePolynomial q).eval ((GraphTables.tableBits t).length + output.length)) where …Mentions: OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.program, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.frame, OAI.MaxCutGames.Foundations.Complexity.encodeWord, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.vertexTotal, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.dartTotal, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.headerBits, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.timePolynomial
- def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Fuel.guardline 730Source documentation
The outer loop consumes one real unary fuel bit. The zero delimiter is consumed on exit; its temporary finite register is reset on both branches.
def guard (fuel : K) (body : Λ) (exit : Option Λ) : TM2.Stmt (fun _ : K => Bool) Λ (σ × Option Bool) := … - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Fuel.guard_succline 738 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Fuel.guard_zeroline 745 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Fuel.incrementline 753Source documentation
Unary successor needs one physical push and no unbounded register.
def increment (counter : K) (next : Λ) : TM2.Stmt (fun _ : K => Bool) Λ σ := …
- theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Fuel.increment_stepline 756 - abbrev
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.Bodyline 766 - abbrev
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.Tapeline 767 - abbrev
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.Alphabetline 768 - abbrev
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.Stateline 769 - abbrev
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.Dataline 770 - abbrev
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.BaseTableline 771 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.sumDecidableEq_inline_MachineRegularTableline 773 - instance
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.tapeDecidableEqline 784 - instance
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.tapeBEqline 799 - instance
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.tapeLawfulBEqline 802 - instance
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.tapeFintypeline 806 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.coreTapeline 814 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.oldFuelline 815 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.ownerFuelline 816 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.dummyFuelline 817 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.scratchline 818 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.headerTapeline 820 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.headerViewline 826 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.headerView_leftline 837 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.headerView_rightline 846 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.bodyViewline 865 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.bodyView_leftline 869 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.bodyView_rightline 870 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.ownerTapeline 876 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.ownerViewline 880 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.ownerView_leftline 888 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.ownerView_rightline 894 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.headerStatesline 903 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.readyStateline 911 - inductive
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.CopyPhaseline 913 - abbrev
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.CopyPhase.enumListline 916 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.CopyPhase.enumList_getElem?_ctorIdx_eqline 918 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.CopyPhase.enumList_nodupline 922 - instance
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.(instance at line 924)line 924 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.copySourceline 928 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.copyTargetline 931 - inductive
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.Labelline 935 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.copyExitline 950 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.clearTapeline 954 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.clearEntryline 958 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.programline 963Source documentation
All graph-dependent loop counts remain on tapes. The code contains only the fixed expander base and the finite subprogram labels.
def program (H : BaseTable) : Label → TM2.Stmt Alphabet Label State | .header l => Lift.statement headerTape Label.header (some .oldSeed) headerStates (Header.program PreprocessingRegularTables.internalDegree l) | .oldSeed => .push (coreTape 1) (fun _ => false) (.goto fun _ => Label.copyFirst CopyPhase.old) | .copyFirst phase => Reduction.MachineTransfer.loopAt (copySource phase) scratch id false (.copyFirst phase) (some (.copySecond phase)) | .copySecond phase => MachineCopy.forkLoop scratch (copySource phase) (copyTarget phase) false (.copySecond phase) (some (copyExit phase)) | .oldGuard => Fuel.guard oldFuel (Label.oldBody MachineRegularOriginalBody.entry) (some Label.ownerSeed) | .oldBody l => Lift.statement Sum.inl Label.oldBody (some .oldIncrement) (Equiv.refl _) (MachineRegularOriginalBody.program H l) | .oldIncrement => Fuel.increment (coreTape 1) Label.oldGuard …Mentions: OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.BaseTable, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.Label, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.Alphabet, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.State, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Lift.statement, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.headerTape, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.headerStates, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.program, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.coreTape, OAI.MaxCutGames.Reduction.MachineTransfer.loopAt, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.copySource, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.scratch, OAI.MaxCutGames.Foundations.Complexity.MachineCopy.forkLoop, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.copyTarget, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.copyExit, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Fuel.guard, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.oldFuel, OAI.MaxCutGames.Foundations.Complexity.MachineRegularOriginalBody.entry, OAI.MaxCutGames.Foundations.Complexity.MachineRegularOriginalBody.program, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Fuel.increment
- def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.machineline 983 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.frameline 996Source documentation
These are mathematical descriptions of the physical stacks at loop boundaries. They are never loaded into the machine's finite control.
def frame (data : Data) (header : Header.Tape → List Bool) (counters : Fin 4 → List Bool) : Tape → List Bool | .inl k => MachineRegularOriginalBody.frame data k | .inr (.inl k) => header k | .inr (.inr i) => counters iMentions: OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.Data, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Header.Tape, OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.Tape, OAI.MaxCutGames.Foundations.Complexity.MachineRegularOriginalBody.frame
- def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.cfgline 1002 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.frame_coreline 1007 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.bodyPlacementline 1011 - def
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.headerAuxline 1020 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.headerAux_emptyline 1026 - theorem
OAI.MaxCutGames.Foundations.Complexity.MachineRegularTable.Top.headerPlacementline 1030