OAI/Geometry/SurfaceImmersion/Correction/GlobalBundleSmoothing.lean

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2 declarations, 0 contain sorry, 0 declared as axioms

Boundedness, gain and finite-input tails for bundle smoothing.

  1. theorem OAI.ClosedSurfaceR4.FiniteOrderSmoothing.SmoothingAtlas.bundle_smoothing_bounds line 30

    Source documentation

    No derivative above the stated input order occurs in either bound.

    theorem bundle_smoothing_bounds (r m : ℕ) :
        ∃ D : ℝ, 0 ≤ D ∧
          (∀ (u : ∀ x, E x) (s t C : ℝ), 0 < s → 0 < t → t ≤ 1 → 0 ≤ C →
            ContMDiff planeModel (planeModel.prod 𝓘(ℝ, F)) ∞
              (fun x => TotalSpace.mk' F x (u x)) → A.BundleWeightedBound e t m C u →
            A.BundleWeightedBound e t m (D * (1 + (1 + ∫ y, ‖kernel 0 y‖) ^ r) * C)
              (A.bundleSmooth e r s u)) ∧
          (∀ (u : ∀ x, E x) (s t C : ℝ), 0 < s → s ≤ 1 → 0 ≤ C →
            ContMDiff planeModel (planeModel.prod 𝓘(ℝ, F)) ∞
              (fun x => TotalSpace.mk' F x (u x)) → A.BundleWeightedBound e t 0 C u →
            A.BundleWeightedBound e s m (D * weightedGainConstant r m * C)
              (A.bundleSmooth e r s u)) := by
    …

    Mentions: OAI.ClosedSurfaceR4.planeModel, OAI.ClosedSurfaceR4.FiniteOrderSmoothing.kernel, OAI.ClosedSurfaceR4.FiniteOrderSmoothing.weightedGainConstant

  2. theorem OAI.ClosedSurfaceR4.FiniteOrderSmoothing.SmoothingAtlas.bundle_smoothing_tail line 69

    Source documentation

    The high input norm remains linear after all bundle transition maps.

    theorem bundle_smoothing_tail (r m : ℕ) :
        ∃ D : ℝ, 0 ≤ D ∧ ∀ (u : ∀ x, E x) (s t τ B C : ℝ),
          0 < τ → τ ≤ s → s ≤ t → t ≤ 1 → 0 ≤ B → 0 ≤ C →
          ContMDiff planeModel (planeModel.prod 𝓘(ℝ, F)) ∞
            (fun x => TotalSpace.mk' F x (u x)) →
          A.BundleWeightedBound e t r B u → A.BundleWeightedBound e t m C u →
          A.BundleWeightedBound e τ m
            (D * tailConstant r * (B * (s / t) ^ r + C * (τ / t) ^ r))
            (fun x => u x - A.bundleSmooth e r s u x) := by
    …

    Mentions: OAI.ClosedSurfaceR4.planeModel, OAI.ClosedSurfaceR4.FiniteOrderSmoothing.tailConstant