OAI/Computability/UniqueGames/Games/ProductSoundness.lean
8 declarations, 0 contain sorry, 0 declared as axioms
The final graph product inherits the alphabet-independent repetition estimate through its proved uniform occurrence law and arbitrary-local-strategy bridge. The only input soundness premise is the base graph's actual finite maximum.
- theorem
OAI.UniqueGamesTheorem.Explicit.BipartiteGame.product_soundness_rateline 26 - theorem
OAI.UniqueGamesTheorem.Explicit.BipartiteGame.product_soundnessline 33 - theorem
OAI.UniqueGamesTheorem.Explicit.BipartiteGame.product_explicit_soundnessline 39 - theorem
OAI.UniqueGamesTheorem.Explicit.BipartiteGame.binaryProduct_soundness_rateline 54 - theorem
OAI.UniqueGamesTheorem.Explicit.BipartiteGame.binaryProduct_soundnessline 62 - theorem
OAI.UniqueGamesTheorem.Explicit.BipartiteGame.binaryProduct_explicit_soundnessline 69 - theorem
OAI.UniqueGamesTheorem.Explicit.ProductPaddedOutput.output_soundness_rateline 92Source documentation
Soundness for the actual globally numbered, fully tabulated output.
theorem output_soundness_rate (H : Instance q) (presentation : SimpleBipartite H) (t : ℕ) (ht : 0 < t) (hvalue : Integration.InstanceValue.value H ≤ 1 - (1 : ℝ) / 800) : Integration.InstanceValue.value (output H presentation t ht) ≤ (1 - (1 : ℝ) / 10240000) ^ t := by …Mentions: OAI.UniqueGamesTheorem.Integration.InstanceValue.value, OAI.UniqueGamesTheorem.Explicit.ProductPaddedOutput.output
- theorem
OAI.UniqueGamesTheorem.Explicit.ProductPaddedOutput.output_soundnessline 103