OAI/Computability/UniqueGames/Decoding/ActualSeedPointwise.lean
6 declarations, 0 contain sorry, 0 declared as axioms
Pointwise and uniform-law identification of the retained projection seed with the actual decoder draw. Auxiliary slots at full positions affect neither the projection nor the displayed target question. The entire target map is retained when it is repacked into its independent hidden and complement components.
- theorem
OAI.UniqueGamesTheorem.Decoder.ActualSeedPointwise.rawProjection_congr_slotsline 26 - theorem
OAI.UniqueGamesTheorem.Decoder.ActualSeedPointwise.supported_congr_slotsline 46 - theorem
OAI.UniqueGamesTheorem.Decoder.ActualSeedPointwise.observedAgreement_changePositionsline 61Source documentation
This applies to every hidden draw, with all its other data fixed.
theorem observedAgreement_changePositions (S : Source) (labeling : Fin (TableKeysGame.vertexCount S k s d) → Fin (2 ^ s)) (good : VisiblePolicies.LeftInput S k s d (Vector rs) → VisiblePolicies.ResponseWitness k → Prop) (draw : AdviceExperiment.Draw k (Fin S.occurrences) (Alphabet s) (Vector d) (Vector rs)) (slot : Fin k → PartnerProjection.Slot) (hslot : ∀ j, j ∈ draw.singletons → draw.positions j = slot j) : VisiblePolicies.observedAgreement S labeling good draw = VisiblePolicies.observedAgreement S labeling good { draw with positions := slot } := by …Mentions: OAI.UniqueGamesTheorem.Decoder.TableKeysGame.vertexCount, OAI.UniqueGamesTheorem.Decoder.VisiblePolicies.LeftInput, OAI.UniqueGamesTheorem.Decoder.VisiblePolicies.ResponseWitness, OAI.UniqueGamesTheorem.Decoder.AdviceExperiment.Draw, OAI.UniqueGamesTheorem.Decoder.VisiblePolicies.observedAgreement
- theorem
OAI.UniqueGamesTheorem.Decoder.ActualSeedPointwise.seedAgreement_pointwiseline 81Source documentation
Seed and actual-draw agreement before averaging any sampled map.
theorem seedAgreement_pointwise (S : Source) (labeling : Fin (TableKeysGame.vertexCount S k s d) → Fin (2 ^ s)) (good : VisiblePolicies.LeftInput S k s d (Vector rs) → VisiblePolicies.ResponseWitness k → Prop) (occ : Fin k → Fin S.occurrences) (A : Alphabet s →ₗ[F2] Vector rs) (choices : Fin k → PaddedLaw.ProjectionChoice) (slot : Fin k → PartnerProjection.Slot) (hslot : ∀ j, j ∈ PaddedLaw.choiceMask choices → PaddedLaw.choiceSlots choices j = slot j) (Y : RawPartnerTarget.RawPoint (PaddedLaw.choiceMask choices) →ₗ[F2] (Alphabet s × Vector d)) : VisiblePolicies.observedAgreement S labeling good …Mentions: OAI.UniqueGamesTheorem.Decoder.TableKeysGame.vertexCount, OAI.UniqueGamesTheorem.Decoder.VisiblePolicies.LeftInput, OAI.UniqueGamesTheorem.Decoder.VisiblePolicies.ResponseWitness, OAI.UniqueGamesTheorem.Decoder.PaddedLaw.ProjectionChoice, OAI.UniqueGamesTheorem.Decoder.PaddedLaw.choiceMask, OAI.UniqueGamesTheorem.Decoder.PaddedLaw.choiceSlots, OAI.UniqueGamesTheorem.Decoder.VisiblePolicies.observedAgreement
- theorem
OAI.UniqueGamesTheorem.Decoder.ActualSeedPointwise.seedAgreement_repack_atline 101 - theorem
OAI.UniqueGamesTheorem.Decoder.ActualSeedPointwise.seedAgreement_repackline 130Source documentation
Exact uniform-law identification with Bernoulli-mask and iid-slot sampling. All dependent mask transport is confined to this theorem.
theorem seedAgreement_repack (S : Source) (labeling : Fin (TableKeysGame.vertexCount S k s d) → Fin (2 ^ s)) (good : VisiblePolicies.LeftInput S k s d (Vector rs) → VisiblePolicies.ResponseWitness k → Prop) (occ : Fin k → Fin S.occurrences) (A : Alphabet s →ₗ[F2] Vector rs) (mask : Fin k → Bool) (slots : Fin k → Fin 3) : (FiniteDistribution.uniform (RawPartnerTarget.RawPoint (PaddedLaw.choiceMask (AdviceLaw.choicesOfMaskSlots mask slots)) →ₗ[F2] (Alphabet s × Vector d))).expectation (fun Y => VisiblePolicies.observedAgreement S labeling good (AdviceLaw.seedToActualDraw occ A …Mentions: OAI.UniqueGamesTheorem.Decoder.TableKeysGame.vertexCount, OAI.UniqueGamesTheorem.Decoder.VisiblePolicies.LeftInput, OAI.UniqueGamesTheorem.Decoder.VisiblePolicies.ResponseWitness, OAI.UniqueGamesTheorem.Decoder.PaddedLaw.choiceMask, OAI.UniqueGamesTheorem.Decoder.AdviceLaw.choicesOfMaskSlots, OAI.UniqueGamesTheorem.Decoder.VisiblePolicies.observedAgreement, OAI.UniqueGamesTheorem.Decoder.AdviceLaw.seedToActualDraw