OAI/Computability/MinUncut/Machines/SelectorMachine.lean

GitHub source file

59 declarations, 0 contain sorry, 0 declared as axioms

  1. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.selectionSteps_le line 13
  2. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.selectorMachine line 34
  3. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.selectionInTime line 45
  4. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreRotorTapes line 65
  5. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreFinishTapes line 67
  6. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreSelectTape line 69
  7. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreSelectView line 87
  8. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreSelectView_left line 96
  9. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreSelectView_right line 104
  10. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreCleanupTape line 109
  11. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreRotorStateEquiv line 111
  12. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreSelectStateEquiv line 120
  13. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreAfterCleanup line 127
  14. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreInstruction line 131
  15. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreInitialState line 145
  16. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreMachine line 149
  17. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreMemory line 160
  18. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreMemory_update_output line 166
  19. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreRotorTapes_injective line 174
  20. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreFinishTapes_injective line 178
  21. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreCleaned line 182
  22. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreCleanupSteps line 187
  23. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreCleanupTrace line 192
  24. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreCleaned_memory line 269
  25. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreCleanupSteps_memory line 277
  26. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreRotorFinalFrame line 289
  27. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreRotorTrace line 305
  28. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreSelectFrame line 351
  29. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreSelectionTrace line 360
  30. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreFinishTrace line 395
  31. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreInputTapes line 427
  32. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreSteps line 437
  33. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreTrace line 451
  34. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.selectedIndex_le line 498
  35. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.encodedDrop_length_le line 509
  36. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.rotorSize_le_encodedLength line 516
  37. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreTimeBound line 524
  38. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreSteps_le line 528
  39. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularInternalRow.coreMachineInTime line 592
  40. abbrev OAI.MinUncutGames.Foundations.Complexity.MachineRegularOriginalClean.Tape line 620
  41. abbrev OAI.MinUncutGames.Foundations.Complexity.MachineRegularOriginalClean.Alphabet line 621
  42. abbrev OAI.MinUncutGames.Foundations.Complexity.MachineRegularOriginalClean.State line 622
  43. inductive OAI.MinUncutGames.Foundations.Complexity.MachineRegularOriginalClean.Label line 624
  44. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularOriginalClean.instruction line 629
  45. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularOriginalClean.cleanupTapes line 639
  46. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularOriginalClean.cleanupSteps line 643
  47. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularOriginalClean.join_trace line 647
  48. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularOriginalClean.cleanupTraceAt line 651
  49. structure OAI.MinUncutGames.Foundations.Complexity.MachineRegularOriginalClean.Input line 685
  50. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularOriginalClean.cleanup_frame line 690
  51. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularOriginalClean.suffix_length_le line 704
  52. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularOriginalClean.cleanupSteps_eq line 714
  53. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularOriginalClean.cleanupSteps_le line 758
  54. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularOriginalClean.steps line 772
  55. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularOriginalClean.timeBound line 776
  56. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularOriginalClean.steps_le line 779
  57. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularOriginalClean.traceAt line 787
  58. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularOriginalClean.machine line 806
  59. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularOriginalClean.machineInTime line 817