OAI/Computability/MinUncut/Machines/PoweringMachineRowHeaders.lean

GitHub source file

59 declarations, 0 contain sorry, 0 declared as axioms

  1. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowHeaders.headerPlacement line 16
  2. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowHeaders.headerPlacement_injective line 19
  3. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowHeaders.headerPlacement_table line 23
  4. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowHeaders.headerPlacement_query line 27
  5. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowHeaders.headerPlacement_scan line 31
  6. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowHeaders.headerPlacement_reverse line 35
  7. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowHeaders.headerPlacement_scratch line 39
  8. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowHeaders.headerPlacement_output line 43
  9. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowHeaders.headerPlacement_start line 47
  10. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowHeaders.headerPlacement_succ line 51
  11. abbrev OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowHeaders.Label line 55
  12. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowHeaders.entry line 58
  13. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowHeaders.tailEntry line 60
  14. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowHeaders.affineInstruction line 63
  15. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowHeaders.instruction line 70
  16. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowHeaders.afterReverse line 83
  17. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowHeaders.finalTapes line 88
  18. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowHeaders.steps line 97
  19. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowHeaders.headerTrace line 103
  20. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowHeaders.finalTapes_other line 175
  21. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowHeaders.finalTapes_shared line 198
  22. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowHeaders.steps_le line 212
  23. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowHeaders.machine line 228
  24. abbrev OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.capacity line 248
  25. abbrev OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.bufferSize line 249
  26. abbrev OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.State line 250
  27. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.commands line 252
  28. abbrev OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.Label line 255
  29. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.planMain line 259
  30. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.plan_entry_eq line 266
  31. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.entry line 273
  32. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.headerPlacement line 276
  33. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.headerPlacement_output line 281
  34. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.headerPlacement_other line 286
  35. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.headerPlacement_injective line 292
  36. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.headerPlacement_excludes_data line 308
  37. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.instruction line 320
  38. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.afterPlan line 331
  39. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.rowRelation line 335
  40. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.rowWords line 340
  41. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.afterEmit line 345
  42. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.finalTapes line 352
  43. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.planSteps line 360
  44. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.planSteps_eq line 365
  45. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.steps line 378
  46. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.Ready line 383
  47. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.plan_other line 388
  48. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.afterEmit_data line 401
  49. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.afterEmit_role line 408
  50. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.afterEmit_ready line 418
  51. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.finalTapes_data line 440
  52. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.finalTapes_ready line 453
  53. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.finalTapes_other line 478
  54. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.rowBlock_eq_rowRelation line 497
  55. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.finalTapes_output line 513
  56. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.rowTrace line 542
  57. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.budget line 594
  58. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.steps_le line 598
  59. def OAI.MinUncutGames.Foundations.Complexity.PoweringMachineRowBody.rowInTime line 609