OAI/Computability/MinUncut/Machines/MachineSubroutine.lean

GitHub source file

31 declarations, 0 contain sorry, 0 declared as axioms

  1. def OAI.MinUncutGames.Foundations.Complexity.MachineSubroutine.label line 12
  2. def OAI.MinUncutGames.Foundations.Complexity.MachineSubroutine.configuration line 16
  3. def OAI.MinUncutGames.Foundations.Complexity.MachineSubroutine.statement line 19
  4. theorem OAI.MinUncutGames.Foundations.Complexity.MachineSubroutine.stepAux_simulation line 33
  5. theorem OAI.MinUncutGames.Foundations.Complexity.MachineSubroutine.step_simulation line 54
  6. theorem OAI.MinUncutGames.Foundations.Complexity.MachineSubroutine.trace line 70
  7. def OAI.MinUncutGames.Foundations.Complexity.MachineSubroutine.execution line 80
  8. def OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.frameStatement line 98
  9. def OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.frameConfiguration line 110
  10. def OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.frameProgram line 113
  11. theorem OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.frameConfiguration_state line 116
  12. theorem OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.frameConfiguration_metadata line 119
  13. theorem OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.frameConfiguration_tapes line 122
  14. theorem OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.frameStatement_pushBound line 125
  15. def OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.statement line 129
  16. def OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.configuration line 133
  17. theorem OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.configuration_state line 137
  18. theorem OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.configuration_metadata line 141
  19. theorem OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.configuration_tapes line 145
  20. theorem OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.statement_pushBound line 149
  21. theorem OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.frame_stepAux line 159
  22. theorem OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.frame_step line 180
  23. theorem OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.frame_advance line 192
  24. theorem OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.frame_iterate line 201
  25. def OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.frameExecution line 213
  26. theorem OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.frameExecution_steps line 227
  27. theorem OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.stepAux_simulation line 232
  28. theorem OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.step_simulation line 239
  29. theorem OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.trace line 252
  30. def OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.execution line 263
  31. theorem OAI.MinUncutGames.Foundations.Complexity.MachineStateFrame.execution_steps line 273