OAI/Computability/MinUncut/Machines/MachineExpanderFamilyCycle.lean

GitHub source file

86 declarations, 0 contain sorry, 0 declared as axioms

  1. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.installed_returnFrame line 12
  2. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.cleaned_multipliedFrame line 23
  3. structure OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.ResizeRun line 39
  4. def OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.resizeInTime line 52
  5. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.caller_initialState line 124
  6. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.caller_normalizeState line 127
  7. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.clearRegister_initialState line 130
  8. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.boundaryTapes_update_level line 134
  9. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.initialTapes_initialize line 146
  10. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.actualStep_of_boolStep line 163
  11. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.bool_initializeStep line 176
  12. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.bool_levelGuard_succStep line 189
  13. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.bool_levelGuard_zeroStep line 202
  14. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.bool_doneStep line 214
  15. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.initializeStep line 222
  16. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.levelGuard_succStep line 234
  17. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.levelGuard_zeroStep line 247
  18. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.doneStep line 257
  19. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.initialize_boundaryStep line 265
  20. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.levelGuard_boundary_succStep line 281
  21. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.levelGuard_boundary_zeroStep line 292
  22. def OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.levelLoopCost line 306
  23. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.levelLoopCost_prefix line 311
  24. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.levelLoopCost_zero_start line 324
  25. def OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.levelLoopTapes line 329
  26. structure OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.LevelLoopRun line 334
  27. def OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.familySingleStep line 344
  28. def OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.levelLoopInTime line 350
  29. def OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.singleFamilyStep line 392
  30. def OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.familyInTime line 398
  31. def OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.familyInOutputSizeTime line 434
  32. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.baseDegree_cloud_growth line 445
  33. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.baseDegree_cloud_gt_one line 450
  34. theorem OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.baseDegree_positive line 454
  35. def OAI.MinUncutGames.Foundations.Complexity.MachineExpanderFamily.paddedFamilyInTime line 462
  36. abbrev OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.fixedDegree line 485
  37. abbrev OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.SmallTable line 486
  38. abbrev OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.Tape line 487
  39. abbrev OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.Alphabet line 488
  40. abbrev OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.Label line 489
  41. abbrev OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.State line 490
  42. def OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.familyTape line 492
  43. def OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.familyView line 494
  44. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.familyView_left line 498
  45. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.familyView_right line 501
  46. def OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.ceilingTape line 510
  47. def OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.ceilingView line 514
  48. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.ceilingView_left line 520
  49. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.ceilingView_right line 524
  50. def OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.familyLabel line 536
  51. def OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.ceilingLabel line 537
  52. def OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.main line 538
  53. def OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.familyEntry line 539
  54. def OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.ceilingStates line 541
  55. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.ceilingStates_apply line 545
  56. def OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.familySource line 551
  57. def OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.ceilingSource line 558
  58. def OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.program line 563
  59. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.program_family line 570
  60. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.program_ceiling line 576
  61. def OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.initialState line 581
  62. def OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.finalState line 584
  63. def OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.initialTapes line 588
  64. def OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.retainedCeilingTapes line 592
  65. def OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.handoffTapes line 596
  66. def OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.finalTapes line 601
  67. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.initialTapes_input line 606
  68. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.finalTapes_input line 609
  69. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.finalTapes_power line 612
  70. def OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.ceilingInput line 620
  71. def OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.ceilingOutput line 623
  72. def OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.retainedFrame line 628
  73. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.ceiling_initial_tapes line 632
  74. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.ceiling_handoff_tapes line 642
  75. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.family_initial_tapes line 658
  76. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.family_final_tapes line 666
  77. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.ceiling_initial_configuration line 674
  78. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.ceiling_handoff_configuration line 683
  79. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.family_initial_configuration line 692
  80. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.family_final_configuration line 704
  81. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.handoffTapes_level line 718
  82. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.handoffTapes_level_shadow line 725
  83. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.finalTapes_level_shadow line 728
  84. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.finalTapes_remainingLevel line 731
  85. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.finalTapes_currentSize line 738
  86. theorem OAI.MinUncutGames.Foundations.Complexity.MachinePaddedExpanderFamily.finalTapes_table line 745