OAI/Computability/MinUncut/Machines/MachineCloudSelect.lean

GitHub source file

64 declarations, 0 contain sorry, 0 declared as axioms

  1. abbrev OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.BaseTape line 12
  2. abbrev OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.BaseAlphabet line 13
  3. abbrev OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.BaseState line 14
  4. inductive OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.BaseLabel line 16
  5. def OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.skipLabel line 22
  6. def OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.baseProgram line 27
  7. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.baseProgram_skip line 47
  8. inductive OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.Phase line 52
  9. abbrev OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.Phase.enumList line 56
  10. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.Phase.enumList_getElem?_ctorIdx_eq line 58
  11. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.Phase.enumList_nodup line 62
  12. instance OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.(instance at line 64) line 64
  13. inductive OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.Control line 67
  14. abbrev OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.Control.enumList line 71
  15. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.Control.enumList_getElem?_ctorIdx_eq line 73
  16. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.Control.enumList_nodup line 77
  17. instance OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.(instance at line 79) line 79
  18. abbrev OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.Tape line 83
  19. abbrev OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.Alphabet line 84
  20. abbrev OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.Label line 85
  21. abbrev OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.State line 86
  22. def OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.go line 88
  23. def OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.dispatcher line 91
  24. def OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.extra line 104
  25. def OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.program line 108
  26. def OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.memory line 111
  27. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.memory_inl line 116
  28. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.memory_position line 118
  29. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.update_memory_hit line 121
  30. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.update_memory_rank line 127
  31. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.update_memory_position line 133
  32. def OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.cfg line 140
  33. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.liftTrace line 145
  34. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.compareTrace line 158
  35. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.dispatch_miss line 181
  36. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.dispatch_hit_succ line 188
  37. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.dispatch_hit_zero line 197
  38. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.advanceStep line 205
  39. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.finishStep line 214
  40. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.initializeStep line 220
  41. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.skipTrace line 227
  42. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.rowSkipTrace line 251
  43. def OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.prefixTime line 295
  44. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.prefixTrace line 299
  45. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.cleanupTrace line 327
  46. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.selectedTrace line 361
  47. abbrev OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.queryWord line 378
  48. def OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.prepareSteps line 380
  49. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.prepareTrace line 384
  50. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.prefixSelectedTrace line 443
  51. def OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.totalSteps line 465
  52. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.fullTrace line 470
  53. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.prefixTime_le line 494
  54. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.totalSteps_le line 506
  55. def OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.remainder line 524
  56. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.tableRows_getElem line 528
  57. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.tableWord_split line 538
  58. def OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.cloudSelectSteps line 551
  59. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.cloudSelectTrace line 557
  60. theorem OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.cloudSelectSteps_le line 581
  61. def OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.timePolynomial line 591
  62. def OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.cloudSelectInTime line 594
  63. def OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.machine line 610
  64. def OAI.MinUncutGames.Foundations.Complexity.MachineCloudSelect.machineInTime line 621