OAI/Computability/MinUncut/Games/PoweringMasterState.lean
25 declarations, 0 contain sorry, 0 declared as axioms
- abbrev
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.OtherRegistersline 13 - abbrev
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.Masterline 14 - abbrev
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.CompareStateline 15 - abbrev
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.RowStateline 16 - def
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.compareEquivline 18 - def
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.rowEquivline 21 - theorem
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.compareEquiv_applyline 27 - theorem
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.compareEquiv_symm_applyline 31 - theorem
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.rowEquiv_applyline 35 - theorem
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.rowEquiv_symm_applyline 39 - def
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.withBufferline 43 - def
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.cleanline 46 - theorem
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.equalityBit_cleanline 48 - theorem
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.rowEquiv_withBufferline 51 - theorem
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.compareEquiv_withBufferline 54 - def
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.clearBufferline 57 - theorem
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.clearBuffer_applyline 60 - theorem
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.clearBuffer_withBufferline 65 - def
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.encodedBlockAtline 72 - theorem
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.stepAux_encodedBlockAtline 77 - theorem
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.step_encodedBlockAtline 90 - def
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.rowAtline 102 - theorem
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.step_rowAt_cleanline 107 - def
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.rowInTimeline 124 - def
OAI.MinUncutGames.Foundations.Complexity.PoweringMasterState.headerInTimeline 146