OAI/Computability/MinUncut/Games/PoweringInitializeFrame.lean

GitHub source file

35 declarations, 0 contain sorry, 0 declared as axioms

  1. def OAI.MinUncutGames.Foundations.Complexity.PoweringInitializeFrame.initialExtra line 12
  2. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringInitializeFrame.initialExtra_table line 17
  3. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringInitializeFrame.initialExtra_other line 21
  4. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringInitializeFrame.initialExtra_scratch line 26
  5. def OAI.MinUncutGames.Foundations.Complexity.PoweringInitializeFrame.preparedTapes line 31
  6. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringInitializeFrame.prepared_commonRole line 37
  7. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringInitializeFrame.prepared_ready line 45
  8. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringInitializeFrame.prepared_start line 55
  9. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringInitializeFrame.prepared_counter line 62
  10. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringInitializeFrame.prepared_output line 69
  11. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringInitializeFrame.prepared_vertices line 74
  12. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringInitializeFrame.prepared_darts line 77
  13. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringInitializeFrame.prepared_source line 81
  14. def OAI.MinUncutGames.Foundations.Complexity.PoweringInitializeFrame.preparedCfg line 84
  15. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringInitializeFrame.initialGlobalTapes_eq line 89
  16. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringInitializeFrame.machine_initialStacks line 104
  17. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringInitializeFrame.initList_eq line 110
  18. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringInitializeFrame.tableBits_head line 119
  19. def OAI.MinUncutGames.Foundations.Complexity.PoweringInitializeFrame.initializeInTime line 123
  20. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringGlobalConfiguration.placement_injective line 143
  21. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringGlobalConfiguration.placement_ne_output line 146
  22. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringGlobalConfiguration.output_ne_placement line 152
  23. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringGlobalConfiguration.headerVertices_ne_placement line 156
  24. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringGlobalConfiguration.headerDarts_ne_placement line 162
  25. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringGlobalConfiguration.placement_ne_headerVertices line 168
  26. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringGlobalConfiguration.placement_ne_headerDarts line 172
  27. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringGlobalConfiguration.headerVertices_ne_headerDarts line 176
  28. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringGlobalConfiguration.headerVertices_ne_output line 179
  29. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringGlobalConfiguration.headerDarts_ne_output line 182
  30. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringGlobalConfiguration.headerVertices_ne_scratch line 185
  31. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringGlobalConfiguration.headerDarts_ne_scratch line 190
  32. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringGlobalConfiguration.scratch_ne_output line 195
  33. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringGlobalConfiguration.boolList_mpr_eq line 200
  34. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringGlobalConfiguration.haltList_tapes line 203
  35. theorem OAI.MinUncutGames.Foundations.Complexity.PoweringGlobalConfiguration.haltList_eq line 210