OAI/Computability/MinUncut/Estimates/InputData.lean

GitHub source file

60 declarations, 0 contain sorry, 0 declared as axioms

  1. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.inputData line 13
  2. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.headerData line 26
  3. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.headerStacks line 29
  4. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.headerTrace line 33
  5. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.oldData line 52
  6. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.originalData_eq line 55
  7. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.oldBodyTrace line 58
  8. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.counterStacks line 73
  9. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.frame_oldFuel line 76
  10. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.frame_ownerFuel line 80
  11. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.update_frame_oldFuel line 84
  12. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.update_frame_ownerFuel line 95
  13. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.update_frame_global line 106
  14. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.update_frame_owner line 119
  15. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.oldGuardStep line 132
  16. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.oldGuardExit line 146
  17. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.oldIncrementStep line 157
  18. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.oldPrefix line 171
  19. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.oldElapsed line 174
  20. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.joinTrace line 181
  21. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.oldPrefixTrace line 185
  22. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.oldLoopTrace line 216
  23. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.frame_scratch line 228
  24. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.frame_darts line 232
  25. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.frame_header_n line 235
  26. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.oldSeedStep line 239
  27. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.copyOldTrace line 252
  28. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.oldStageTrace line 267
  29. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.update_frame_offset line 277
  30. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.ownerData line 290
  31. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.ownerSeedStep line 298
  32. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.copyOwnerTrace line 316
  33. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.ownerPlacement line 330
  34. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.ownerInitialData_eq line 342
  35. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.ownerBodyTrace line 345
  36. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.ownerGuardStep line 361
  37. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.ownerGuardExit line 375
  38. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.ownerIncrementStep line 386
  39. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.ownerPrefix line 406
  40. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.ownerElapsed line 409
  41. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.ownerPrefixTrace line 416
  42. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.ownerLoopTrace line 446
  43. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.ownerStageTrace line 458
  44. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.owner_output_eq_ownerPrefix line 468
  45. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.cleaned line 484
  46. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.cleanupTime line 489
  47. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.drainTrace line 494
  48. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.cleanupPrefixTrace line 502
  49. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.cleanupTrace line 516
  50. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.finalStacks line 522
  51. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.cleaned_finalStacks line 525
  52. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.cleaned_length_le line 545
  53. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.cleanupTime_le line 559
  54. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.cleanupTime_final_le line 575
  55. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.headerOutput line 639
  56. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.oldOutput line 642
  57. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.finalOutput line 645
  58. def OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.totalTime line 648
  59. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.old_output_eq_originalPrefix line 654
  60. theorem OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.finalOutput_eq line 659