OAI/Computability/MinUncut/Estimates/Basic2.lean
151 declarations, 0 contain sorry, 0 declared as axioms
- inductive
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.Extraline 16 - abbrev
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.Extra.enumListline 20 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.Extra.enumList_getElem?_ctorIdx_eqline 23 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.Extra.enumList_nodupline 27 - instance
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.(instance at line 29)line 29 - abbrev
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.Tapeline 33 - abbrev
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.Alphabetline 34 - abbrev
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.Stateline 35 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.tableTapeline 37 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.nTapeline 38 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.queryTapeline 39 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.fuelTapeline 40 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.sumTapeline 41 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.mTapeline 42 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.indexTapeline 43 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.workTapeline 44 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.scratchTapeline 45 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.verticesTapeline 46 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.dartsTapeline 47 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.emitTapeline 48 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.outputTapeline 49 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.memoryline 51 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.frameline 63 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.frame_tableline 66 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.frame_nline 68 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.frame_queryline 70 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.frame_fuelline 72 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.frame_sumline 74 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.frame_mline 76 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.frame_indexline 78 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.frame_workline 80 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.frame_scratchline 82 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.frame_verticesline 84 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.frame_dartsline 86 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.frame_emitline 88 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.frame_outputline 90 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_tableline 93 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_nline 106 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_queryline 119 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_fuelline 132 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_sumline 145 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_mline 158 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_indexline 171 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_workline 184 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_scratchline 197 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_verticesline 210 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_dartsline 223 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_emitline 236 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.update_frame_outputline 249 - inductive
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.Fieldline 262 - abbrev
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.Field.enumListline 266 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.Field.enumList_getElem?_ctorIdx_eqline 268 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.Field.enumList_nodupline 272 - instance
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.(instance at line 274)line 274 - inductive
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.CopyPhaseline 278 - abbrev
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.CopyPhase.enumListline 282 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.CopyPhase.enumList_getElem?_ctorIdx_eqline 284 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.CopyPhase.enumList_nodupline 288 - instance
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.(instance at line 290)line 290 - inductive
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.Labelline 294 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.fieldTapeline 304 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.fieldExitline 308 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.lookupSlotsline 312 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.lookupSlots_injectiveline 315 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.copySourceline 320 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.copyDestinationline 325 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.copyExitline 329 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.prefixViewline 334 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.prefixView_leftline 338 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.prefixView_rightline 340 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.prefixTapesline 344 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.programline 355 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.appendTraceline 385 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.paddingTotalline 389 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.vertexTotalline 392 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.dartTotalline 395 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.vertexTotal_eqline 397 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.initStepline 402 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.seedMStepline 411 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.clearIndexStepline 420 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.readTimeline 429 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.readTraceline 433 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.prefixTraceline 480 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.computeTimeline 500 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.computeTraceline 503 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.headerBitsline 541 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.headerBits_eqline 544 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.headerBits_lengthline 548 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.cleanupZerosStepline 554 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.emitTimeline 563 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.emitTraceline 567 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.totalTimeline 630 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.traceline 633 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.arithmeticPolynomialline 646 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.timePolynomialline 653 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.totalTime_leline 656 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Header.inTimeline 698 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Fuel.guardline 718 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Fuel.guard_succline 726 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Fuel.guard_zeroline 733 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Fuel.incrementline 740 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Fuel.increment_stepline 743 - abbrev
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.Bodyline 753 - abbrev
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.Tapeline 754 - abbrev
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.Alphabetline 755 - abbrev
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.Stateline 756 - abbrev
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.Dataline 757 - abbrev
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.BaseTableline 758 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.sumDecidableEqline 760 - instance
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.tapeDecidableEqline 771 - instance
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.tapeBEqline 786 - instance
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.tapeLawfulBEqline 789 - instance
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.tapeFintypeline 793 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.coreTapeline 801 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.oldFuelline 802 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.ownerFuelline 803 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.dummyFuelline 804 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.scratchline 805 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.headerTapeline 807 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.headerViewline 813 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.headerView_leftline 824 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.headerView_rightline 833 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.bodyViewline 852 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.bodyView_leftline 856 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.bodyView_rightline 857 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.ownerTapeline 863 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.ownerViewline 867 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.ownerView_leftline 875 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.ownerView_rightline 881 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.headerStatesline 890 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.readyStateline 898 - inductive
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.CopyPhaseline 900 - abbrev
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.CopyPhase.enumListline 904 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.CopyPhase.enumList_getElem?_ctorIdx_eqline 906 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.CopyPhase.enumList_nodupline 910 - instance
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.(instance at line 912)line 912 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.copySourceline 916 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.copyTargetline 919 - inductive
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.Labelline 923 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.copyExitline 938 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.clearTapeline 942 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.clearEntryline 946 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.programline 949 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.machineline 969 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.frameline 980 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.cfgline 986 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.frame_coreline 991 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.bodyPlacementline 995 - def
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.headerAuxline 1004 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.headerAux_emptyline 1010 - theorem
OAI.MinUncutGames.Foundations.Complexity.MachineRegularTable.Top.headerPlacementline 1014